Intelligence agencies

Intelligence agencies
The intelligence agency's in-game appearance

Hello everyone,
It's been a long time since the last article, from now on I'll be posting news more often because there is some.
A new update is out, the intelligence services, the possibilities will be very numerous, from espionage to propaganda to assassinations.

The idea is to have a new way of waging war: no need for an official declaration, you can even do it to your allies!

Intelligence office


The first thing to do in order to use the intelligence services is to build them offices, each of which can accommodate up to 250 intelligence officers. Every hour your offices produce points, and all missions require intelligence points to be launched.

How missions work


At the start of each intelligence mission, you must decide how many attempts you wish to make. The game interface then presents you with clear and detailed information: the cost in intelligence points for each attempt, a precise estimate of your chances of success for each one, and an assessment of the risk of being spotted by enemy forces.

An espionage mission against a foreign army, the interface displays the chances of success and the risk of failure.

Military espionage


It is no longer possible to gain direct access to information on opposing units, including their manpower, available vehicles and complete combat statistics. To obtain this information, you'll need to plan and carry out an espionage mission. Once this mission has been successfully completed, you will be granted temporary access to all this information for a limited period of 24 hours.

What will future module updates look like?

Customization

Create an agency that reflects your personality, choose a name and logo.

Intelligence bonuses


Having information about a unit should offer bonuses on the battlefield.

Assassination


I'm really looking forward to this update. Each country will be able to use its secret services to attempt to assassinate important people in other countries, including heads of state, ministers, intelligence chiefs, important military personnel, etc.

Counter-espionage


This mission not only reduces the chances of success of enemy missions, but also increases your chances of discovering which country is behind an attempt.

Propaganda


The morale of the civilian population and the military is important, and has an impact on all the processes involved (productivity at work, combat statistics, social and political crisis, etc.).
A propaganda campaign can reduce enemy morale.

Financing crisis


Increases the risk of social or political crisis (riots, etc.), but already requires the introduction of social and political crisis.

End words

Don't hesitate to join the game or the Discord to follow the game's development.

Game link: https://www.world-of-states.net/

Discord: https://discord.gg/yxmbFyw68t